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CoD Black Ops Cold War, March Update: Dead Ops and Tweaks in Outbreak

CoD Black Ops Cold War, March Update: Dead Ops and Tweaks in Outbreak

Call of Duty: Black Ops Cold War receives the first update of March, where several problems of the Outbreak mode are corrected, among others.

Call of Duty: Black Ops Cold War receives the first update expected for this month of March. The patch, now available on PS5, PS4, Xbox Series X | S, Xbox One and PC, adjusts a multitude of elements around the new game mode in Zombies: Outbreak. In addition, we will see how the arrival of another aspect of Dead Ops Arcade is prepared.

CoD Black Ops Cold War Update March 2 – Full Notes

Starting on March 4, we will see the arrival of the first-person mode of Dead Ops Arcade, which takes the already known conflict to an unprecedented perspective so far. It will be a public list that will be used by the matchmaking system. On the other hand, the multiplayer will pose Rapid Fire Moshpit, a mix of game modes on maps designed for fast and all-out action, such as Nuketown ‘84 and Raid, among others. The list is even more special because of the introduction of two differentiating elements: the constant appearance of the spy plane and the elimination of the phantom advantage. Therefore, you will always be on the minimap.

While the commented will be available from March 4, the following changes already take effect in the Treyarch title:

Call of Duty: Black Ops Cold War update March settings outbreak

Multiplayer

  • Adjusted the time of the capture zone in Combined Arms Assault.

Zombies

Outbreak

  • Added stability fixes for Targets, Assault Platforms, Krasny Troopers, and the Dragon Relic.

  • Fixed a crash that could occur when you killed a Megaton during the kill objective.

  • The elimination objective will no longer eliminate additional enemies between jump platforms to balance its difficulty against other Outbreak objectives.

  • Fixed an issue with the wrong path or pause of zombies towards the defense objective.

  • Fixed an issue where Krasny Flamethrowers would not deal damage under certain circumstances.

  • Fixed an issue where the flashlight could stay on while spectating the defense target.

  • Fixed an issue where the Soda Tombstone could cause the player to fall across the map on Golova, Alpine, and Ruka.

  • Fixed an issue where the Helicopter Gunner could fly off the pitch after using it multiple times.

  • Fixed an issue where the beam gun damage could break all armor if the player had Juggernog levels III, IV and V.

  • Fixed an issue where the healing aura would give the benefit of Tier IV Rapid Rise.

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Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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