Minecraft Dungeons delayed by COVID-19 and announces new release date

The new video game in the Mojang saga returns with a dungeon crawler-style installment that invites us to delve deeper into the dungeons.

I can't be on time, but the release date of the long-awaited Minecraft Dungeons has been re-set: It will be released on May 26, 2020. It is not too long of a delay, but the decision has been made with the mind set on health and worker safety. After the coronavirus epidemic (COVID-19) began to spread, Microsoft made the decision to send employees from their studios home. Those operational changes prevented Mojang's new production from being ready on schedule, in May.

Despite the fact that Microsoft owns the studio and the license, the commercial strategy with Minecraft is to reach as many users as possible, which is why those from Redmond continue to bet on the multiplatform launch of these games. Therefore, Minecraft Dungeons will be available on Xbox One and PC, but also on Nintendo Switch and PlayStation 4. Through a press release, the technology giant has announced that it can already be reserved on any of the platforms.

Minecraft dungeons

Editions, prices and extras

The Standard Edition of Mojand's dungeon crawler will be available for € 19.99, while Minecraft Dungeons: Hero Edition will retail for € 29.99. This latest edition comes with the Hero Pass, which includes a hero cape, two player skins, a chicken mask, and two downloadable content packs. Although there will be no crossover game at the moment, the studio is working on an update that will enable it in the future.

Like all first party titles, Minecraft Dungeons will join the Xbox Game Pass catalog from my launch day. This means that all subscribers to the service will be able to access it at no additional cost. Microsoft has invested in providing a diverse catalog, not only made up of games from Xbox Game Studios itself, but also from third-party companies. Still, the purchase of studios like Obsidian Entertainment, InXile or Ninja Theory is due, in part, to the interest in nurturing the catalog with more of its own production.

Source | Microsoft (press release)

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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