Capcom’s Onimusha: Way of the Sword resurrects a beloved series by centering it on the legendary swordsman Miyamoto Musashi, whose portrayal borrows from Toshiro Mifune and is voiced with nuance by Kenichiro Thompson.
Miyamoto Musashi: Capcom’s New Heroic Icon
Musashi enters the game as a hot‑headed, arrogant samurai with a dry humor that keeps players engaged. The character arc begins when Genma breach the Oni Gauntlet on his arm, forcing him to journey through Kyoto’s streets to regain his honor and mastering the role of an Onimusha.
Thompson’s voice work blends sarcasm and heartfelt melancholy, a performance that meshes the candor of a lone wanderer with a deeper search for meaning. Supporting figures such as Okuni and Shizuka strengthen the narrative, and mentor Takamura instills discipline in Musashi’s training.
Combat Innovation Without Repetitiveness
The single primary blade remains effective across combat scenarios, thanks to the system’s seamless integration of blocks, parries, dodges, and deflects. Players can switch to one‑handed or two‑handed attacks, exploit the Oni Armaments, and unleash a final Oni transformation in critical moments.
The skill tree offers a diverse range, from lethal “Two Celestials” that trade damage for health orbs, to the whirlwind “Wind‑Whipper” that sweeps multiple foes. The Flat‑Out Sprint skill, Calm Capacity, and the Issen counterattack series turn each fight into a choreography of precision.
Brawny Bosses Test Every Skill
Boss encounters pull fully from the camera’s arsenal: Ganryu demands parries and deflections, Dokyo overwhelms with projectile swarms, while Yoshitsune’s three‑phase assault compels reliance on the Oni Awakening. Mini‑bosses like Dohatsu‑ten and Byakue recur in rift zones, adding both familiarity and frustration.
Ultimate Kombat fuel is drawn from Oni orbs trapped in the Gauntlet, forcing players to find the right timing to replenish special meter resources. Every death triggers a “You have fallen” screen, underscoring the unforgiving nature of the combat.
Kyoto’s Open‑World, Still Narrow in Scope
The semi‑open setting of Edo‑period Kyoto invites exploration—black chests, glowing resource nodes, and the ability to revisit earlier zones via Spirit Mirrors add variety. However, time‑spent navigating feels slow initially until the Flat‑Out Sprint eliminates travel friction.
After purging Malice, new areas open, yet side activities remain essentially similar: errands for townsfolk, lore discoveries, and item hunts. The lack of puzzles beyond the pre‑existing Mask challenge and minimal central hub interactivity limits replay potential.
Rifts and the Missing Bow Bit
Rifts, re‑current infestation points that spawn multiple enemy waves, are overused once the base game advances. The repetition of Doom‑Gate bosses—Dohatsu‑ten and Byakue—gives the sense of a filler mechanic to pad runtime. The Oni Bow, introduced with its dedicated skill tree, only sees use in portal puzzles and endgame rift suppression.
Technical Triumph on the PS5
Running in “Prioritize Performance” mode, the game maintains a flawless 60 fps baseline, with almost no stutter or frame loss even during peak action. Fast travel between Spirit Mirrors lasts three seconds at most, thanks to PS‑5 SSD speed, and rendering remains sharp at 1080p on a standard TV.
Excessive heat output is negligible, enabling long play sessions without console throttling. The single crash during a 20‑hour session signals only a minor bug, underscoring the RE Engine’s robustness.
When seeking a fresh entry point into the Onimusha universe, Way of the Sword offers sharp combat, cohesive narrative, and an atmospheric Kyoto that both welcomes and underwhelms – a blend that ranks it as one of the year’s most compelling titles.

