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TFT (TeamFight Tactics): 11.4 patch notes; changes and news

TFT (TeamFight Tactics): 11.4 patch notes; changes and news

We detail all the changes and news that patch 11.4 brings to TeamFight Tactics (TFT) and that affect systems, attributes and various champions.

We already have version 11.4 available for League of Legends with multiple changes and news focused especially on its champions. But it is not the only one, since TeamFight Tactics also receives this version to provide various adjustments. Below we leave it all detailed so that you can understand how all these variations will affect the game while keeping it nourished with new content from Riot Games.

Changes to TFT Champions

  • Diana Attack Speed: 0.7 ⇒ 0.65
  • Diana’s Pale Cascade Shield: 200/300/450 ⇒ 175/250/350
  • Diana’s Pale Cascade Orbs Damage: 90/100/110 ⇒ 80/85/90
  • Fiora’s Mana: 0/75 ⇒ 0/95
  • Nasus Mana: 0/60 ⇒ 0/80
  • Nasus Magic Resistance: 50 ⇒ 40
  • Nasus Wither Damage: 400/600/850 ⇒ 350/550/750
  • Nidalee debuff bug fix: Fixed a bug that caused the range calculation to add 1 additional hex distance.
  • Nidalee Javelin Damage: 225/300/600 ⇒ 100/150/250
  • Nidalee’s Javelin Bonus Damage per Hex: 20% ⇒ 80%
  • Wukong Crushing Strike Attack Damage Progression: 250/265/280% ⇒ 240/250/260%
  • Yasuo’s Steel Strike Attack Damage Progression: 180/200/225% ⇒ 180/185/190%

Rank 2

  • Braum Attack Speed: 0.6 ⇒ 0.75
  • Braum Mana: 30/70 ⇒ 30/60
  • Nautilus Armor: 45 ⇒ 55.
  • Nautilus Magic Resist: 30 ⇒ 40
  • Nautilus Mythic Shield Damage Reduction: 60% ⇒ 50%
  • Teemo’s Spore Dart priority: increased attack speed ⇒ current target.
  • Zed Attack Speed: 0.8 ⇒ 0.75

Rank 3

  • Irelia’s Bladestorm Disarm Duration: 2.5 / 3 / 3.5 ⇒ 2.5 / 3/4 seconds
  • Katarina’s Deadly Lotus Targets: 4/6/8 ⇒ 4/5/6
  • Katarina’s Deadly Lotus total spell damage: 600/900/1650 ⇒ 600/900/1500
  • Kennen’s Severing Tempest Damage: 150/225/375 ⇒ 200/300/400
  • Neeko’s Blooming Burst Damage: 150/225/375 ⇒ 200/300/400
  • Neeko Mythic Bonus Multiplier: 200% ⇒ 150%
  • Nunu’s Voracity Damage: 450/650/1800 ⇒ 450/700/1500.
  • Shyvana Health: 750 ⇒ 700.
  • Shyvana’s Magic Resistance: 80 ⇒ 60.
  • Shyvana Burn Damage: 150/300/600 ⇒ 125/250/500

Rank 4

  • Aatrox Hell Chains Damage: 350/550/1500 ⇒ 400/600/2000
  • Aurelion Sol’s Lightning Voice Damage: 325/500/1750 ⇒ 325/500/1400
  • Cho’Gath Armor: 40 ⇒ 60.
  • Cho’Gath’s Rupture target selection has been updated to be a little less random and hit multiple champions more frequently, because that’s what adversary control is for.
  • Kayle’s Divine Ascension Waves Damage: 100/180/500 ⇒ 100/150/400
  • Morgana Consecrated Earth Damage: 250/400/2000 ⇒ 250/400/1600
  • Olaf’s Ragnarok Cleave Damage: 40/45/50% ⇒ 50/50/50%
  • Olaf’s Ragnarok now blocks the attack damage debuff.
  • Talon’s Truestrike Attack Damage Progression: 240/250/275% ⇒ 240/250/300%
  • Tryndamere’s Spinning Slash now seeks targets at a slightly greater range to spin towards them.
  • Increase the slide speed of Tryndamere’s Spinning Slash.
  • Tryndamere Mana: 50/100 ⇒ 60/100
  • Xayah’s Feather Storm Attack Damage Progression: 250/275/325% ⇒ 250/275/350%

Rank 5

  • Eternal Winter Hits (Ornn Artifact) Until Freeze: 5 ⇒ 7.
  • Manazane Mana Restore Duration (Ornn’s Artifact): 8 ⇒ 4 seconds.
  • Yone Seal Fate Damage: 600/1200/9999 ⇒ 800/1200/20000.
  • Yone’s Undying Damage: 350/600/1500 ⇒ 350/750/9999
  • Samira Attack Range: 660 ⇒ 420

TFT TeamFight Tactics Patch Notes 11.4 Changes News Champions Attributes Items

System changes

Lucky lanterns

  • Stage 3 Lantern: It is no longer possible to get 2 cheated dice or 2 practice objectives.
  • Phase 4 Lantern: It is no longer possible to get 2 cheated dice or 2 practice objectives.
  • Stage 4 Lantern: It is no longer possible to get 3 item components.

Chosen one

  • Chosen Champion Base Chance: 33% ⇒ 50%
  • Odds at level 4: 60/40/0/0/0% ⇒ 80/20/0/0/0%.
  • Bonus Spell Power of the Chosen: 30 ⇒ 15
  • Chosen Bonus Attack Damage: 20 ⇒ 10.
  • Chosen Bonus Mana Reduction: 25% ⇒ 15%
  • Bonus Health Bonus: 400 ⇒ 300 (the 200 base health bonus the Chosen get for being Chosen is not affected).

Changes in Attributes

  • Assassins Crit Chance: 10/30/55% ⇒ 10/30/50%
  • Assassin Bonus Critical Damage: 25/60/100 ⇒ 25/55/90
  • Fighter health: 400/700/1000/1600 ⇒ 400/700/1000/1400.
  • Fighter Attack Damage: 10/20/60/120 ⇒ 10/20/40/80.
  • Supreme Ruler Galio Bonus Magic Resist (9 Cultists): 20 ⇒ 60 (100 total)
  • Dragon Soul Blast Damage: 50% ⇒ 40% of maximum health
  • Dragon Soul Attack Speed ​​and Spell Power: 40/80/160% ⇒ 40/70/140%
  • Divine true damage and damage reduction: 35/45/55/65 ⇒ 25/40/55/70
  • Duelist Attack Speed: 15/25/40/60% ⇒ 12/20/35/60%.
  • Ancient Forest Armor and Magic Resist: 15/25/40 ⇒ 15/20/30
  • Ancient Forest Attack Damage and Spell Power: 5/10/20 ⇒ 5/10/15
  • Warlord Health: 250/500/850 ⇒ 250/400/700.
  • Warlord Spell Power: 25/50/85 ⇒ 25/40/70

Changes in Objects

  • Attack AD per Death Edge stack: 20 ⇒ 10
  • Mortal Edge Starting Stacks: 1 ⇒ 4
  • Gargoyle Stone Protector Bonus Armor and Magic Resist: 15 ⇒ 20
  • Statikk’s Dagger no longer deals bonus damage to shields.
  • Statikk’s Dagger can now critically hit.
  • Statikk’s Dagger criticals reduce the magic resistance of targets hit by 60% for 6 sec.
  • Statikk Dagger Damage: 80 ⇒ 60
  • Targets hit by Statikk’s Dagger: 4/5/6 ⇒ 4
  • Sunfire Cloak now applies burn effects every 2.5 seconds instead of every 2. This debuff will cause fewer enemies to burn, since the item takes a little longer to heat up.
  • Sash of Mercury now blocks the attack damage debuff.

Error correction

  • Fixed an issue where critical hits caused by the Terminator trait would not add stacks of Titanic Resolve.
  • Fixed an issue where Ornn’s combinations were not granting the correct amount of progress to create an artifact.
  • Fixed a bug where if the bench was full and a 3-star pick was created, it would not get the benefits.
  • Fixed a bug where Lee Sin could kick Olaf off the board while Ragnarok was active.
  • Fixed an issue where the Boss would not trigger the true damage buff if Sett recovered all life from sources other than abs (such as Anima Face).
  • Fixed a bug that caused Zilean to give summoned units the wrong priority with Fall Back Target.
  • Tryndamere’s Spinning Slash is now framed within his attack stream (applies effects such as Statikk’s Dagger bonus damage or Guinsoo’s Fury Blade bonus attack speed).
  • There is no constant tempo in the rhymed sections of these notes in the hip hop version. Come rap them, have fun with the attempts. They sure are hundreds. You can’t, your verses are very slow.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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