The 007 First Light “The Past Never Dies” mission challenges players to secure a $100,000 auction fee through five distinct side‑activities before confronting a booby‑trapped shipwreck and a final showdown.
Driving to Aleph and trailing Greenway
Bond and Greenway start the chapter behind the wheel of a Defender, navigating the outskirts of Aleph while keeping vehicle damage low. Upon arrival, Greenway darts into the city; following his path leads to a large screen where hostile thugs appear. Defeating them in close combat unlocks the next waypoint and delivers the player to the auction entrance, where the $100,000 fee is demanded.
How to collect the $100,000 auction fee
Five lucrative options exist, each tied to a specific NPC or mini‑game.
- Crypto Wallet hack (≈ $50,000): After speaking with Nirmala, locate the distressed man in the metal‑pipe tunnel, eavesdrop, hack his phone with the Q‑watch, strike the watcher with the Dart, then infiltrate a rooftop base to plug the wallet into an antenna.
- Jewel of Jahari (≈ $30,000): Nirmala also offers a cup‑game that requires a $3,500 stake. Use the Q‑Lens to reveal the hidden gem, win the jewel, and hand it back for cash.
- Shoot Targets challenge (≈ $30,000): Pay $3,000 to enter, then fire at ten targets without missing; activate the bullet‑slow skill to ensure accuracy.
- Scorpius Deal (≈ $52,000): Eavesdrop on three market guards, shadow one to a restricted area, steal a burner phone, open container 76, fend off security, and complete the art sale.
- Fight Pit (≈ $60,000): Gain entry by listening to the ringmaster, accept Yasin’s challenge to defeat Omar, then clear three consecutive opponents in the arena to claim the prize.
Pickpocketing guards throughout Aleph provides an additional $3,200–$4,000 per wallet, supplementing the primary methods.
Manipulating the auction and locating 009
With the required funds, re‑enter the auction hall. The first bid is inconsequential; the real advantage comes from sabotaging a polygraph with the Q‑watch and selecting a higher bid unlocked by investigation reports hidden around Aleph. After promising MI6 intel, speak to Barkhad Ali, who escorts Bond toward 009’s boat while Greenway follows a separate route.
Traversing the shipwreck’s traps
Upon boarding the vessel, a series of lethal mechanisms demand careful disarmament. Players must:
- Neutralize an initial grenade and a red‑wire trap.
- Vault over railings to avoid a staircase bomb.
- Activate water sprays to reveal invisible laser grids, then duck or jump past them.
- Time jumps over flower beds and moving lasers, using the spray on opposite walls to map safe passages.
Successful navigation leads to 009’s cabin, where a dead body and a collection of forensic clues await inspection.
Final engagement and escape
The crime scene holds diamonds, bomb components, various photographs, and MI6 blueprints; the telescope points out a Transworld ship on the horizon. After Bond and Greenway are captured, repeatedly striking Greenway’s body awakens him, prompting a negotiation that frees both operatives. They then lower a raised bridge with metal pipes, explore a false wall using the Q‑Lens, and follow a series of zip‑line and improvised‑lift shortcuts to reach 009’s stash, which contains armor, weapons, night‑vision goggles, and a briefcase.
Emerging from the wreckage triggers a wave of enemy combatants. Employing cover fire, the Q‑Watch to neutralize grenades, and the Flash gadget for chain takedowns, players must clear the area, protect the low‑ammo Greenway, and survive until the concluding cutscene.
The mission’s layered objectives and trap‑filled finale cement “The Past Never Dies” as the most intricate and rewarding chapter in 007 First Light.

