Steam achievement leak revealed private achievement data for a large swarm of forthcoming and unnamed titles, including high‑profile projects such as Persona 6, Kingdom Hearts IV, and Minecraft Dungeons 2.
What Sparked the Leak
The breach stemmed from a backend misconfiguration at Valve that inadvertently made private achievement records visible through the Steam API. Exophase, a third‑party achievement tracking service, was the first to notice the anomaly and presented the data publicly. Mike Bendel, owner of Exophase, described the incident as a “screw‑up” on Valve’s side and confirmed that no special access was required beyond the API.
Revealed Titles (Selection)
- Persona 6
- Kingdom Hearts IV
- Minecraft Dungeons 2
- Dragon Ball Xenoverse 3
- Gears of War: E‑Day
- Control Resonant
- Silent Hill: Townfall
- ACE COMBAT 8
- Tomb Raider: Legacy of Atlantis
- Stranger Than Heaven
- Persona 4 Revival
- Gundam Rogue Orbit
- Shrek 2 Remaster (Unannounced)
- Star Wars: Galactic Racers
- Witchbrook
- Rogue October (placeholder)
- Custom Hobo
- Clove Barker’s Hellraiser: Revival
- Clutch
- Crazy Taxi: World Tour
- Fable
- Gundam “Orbit”
- Urban Mythos
- Mr Bean (Unannounced)
Additional entries extend into indie, remaster, and concept tiers, with many games flagged as unannounced or containing placeholder labels. The list continues to expand as more AppIDs surface.
Developer Impact and Spoiler Risks
For the studios behind upcoming releases, stripped achievement names can leak plot points, boss identities, or core mechanics. Even a single phrase—such as a location name or a quest title—can dismantle narrative surprises for the player base. Developers retain the ability to amend achievements before launch, but major titles often feature long‑term marketing plans that rely on the same underlying data.
Steam’s Privacy Repercussions
The leak raises questions about Valve’s data boundaries. While achievements for released games have been public for years, those for unreleased titles demand an extra layer of protection. Exophase was able to harvest the data instantly once the API corrected. The duration of exposure remains undetermined, and the door to potential repeat leaks remains open until Valve implements tighter controls.
Official responses from Valve remain muted, but the incident underscores the need for stricter privacy protocols on the platform.
Steam’s handling of private data now faces a fresh scrutiny that could influence how future development pipelines protect sensitive milestones.

