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Cyberpunk 2077 will feature some 75 side story missions

Cyberpunk 2077 will feature some 75 side story missions

The production of CD Projekt RED was scheduled for April 2020, but the study decided to delay it until September.

CD Projekt RED continues to work on Cyberpunk 2077, its action title and first-person role. The new of the Poles will have a strong narrative component, a hallmark of the study, which with The Witcher 3: Wild Hunt, managed to give color to the secondary missions through the narrative. As stated by John Mamais, head of the study in Krakow, the game will have about 75 side missions focused on the argument.

This has been confirmed in an interview with OnMSFT, where he has also revealed some additional details about the production. "In The Witcher 3, we created the elements of the open world at a very late stage of development, when we only had two or three people working on them," he says. "Now, there are about 15 people doing open-world missions." According to the manager, the stories of the street, which are small secondary story arches, amount to approximately 75. "Then there are other minor activities too."

Mamais describes street missions as "small missions" that are loaded with history, "although they don't have so many advanced cinematic sequences. They are a way to explore the world and increase the level of the character. ” The creative has pointed out that none of these missions will be generated in a procedural way, since the study has created them individually so that they feel unique. "The world will be full of these things, they should feel great."

The delay will not prevent crunch

Cyberpunk 2077 will not arrive on April 16 as planned. The Polish study announced in a statement that they needed some extra time to offer the title they had sought. Although it is already fully playable, the coming months will be used to improve the gaming experience. However, that developers have more time does not mean that they will not work overtime. Adam Kicinski, CEO of CD Projekt RED, acknowledged that there will be crunch "to some extent." Although they try to limit it as much as they can, it suggests that it is impossible to avoid it in the final phase.

These statements have been strongly criticized by the International Game Developers Association, which has charged against CD Projekt RED, since according to the association, the company should have the mechanisms to reduce crunch cycles. "Although they have previously mentioned that their crunch periods are not mandatory, the pressure to do so is strong simply by supporting long overtime." This pressure, they say, intensifies when employees are asked to work at night or on the weekend. The organization also recalled the importance of companies taking care of developers, while noting that players are now more aware of what crunch implies.

Cyberpunk 2077 is in development for PS4, Xbox One and PC. If nothing changes, the launch will take place on September 17. What it will not include will be any kind of experience in virtual reality, something that was valued but that was finally discarded, as we publish in FreeGameTips. The title of science fiction of the Poles will move us to a world dominated by megacorporations where nothing is what it seems and everything entails a danger like no other.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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