Dan Chosich responds on Twitter to a user and promises that the voice of the community is being heard. They want to uphold Bungie’s legacy.
343 Industries is not ignoring comments from a part of the Halo community disappointed by what Halo Infinite showed during the Xbox Games Showcase. Although there are still a few months to go before the title and they have promised that the technical section will be better than what was taught, the narrative director of the project, Dan Chosich, has asked for a vote of confidence from the fans.
“I’ve seen myself in your place,” he begins, saying to a user who was confused about the Halo Infinite demo, in his opinion, less than desired after five years waiting. “I know what it’s like to have preconceived expectations and be disappointed. I want you to know that your voice matters and is heard. We are not turning a deaf ear, ”he claims on the social network Twitter. “I have always wanted to live up to the legacy that Bungie started. I personally care a lot about being able to honor this. “
I’ve been in your shoes. I know what it’s like to have expectations built + feel let down. I want you to know your voice matters + is heard. You’re not falling on deaf ears. I always want to live up to the legacy that Bungie pioneered. I personally care a lot about honoring that.
– Dan Chosich (@DanChosich) July 25, 2020
To these statements must be added the words of 343 Industries itself just a couple of days ago, when the leader of the study, Chris Lee, assumed in a question and answer session that during the presentation the technical performance of the game was not at Lived up to expectations and responded to those reviews. “We will ensure that [el juego] be polished and ready for when the fans have it in their hands this Christmas. ”
Halo Infinite, launching with Xbox Series X at Christmas 2020
It is necessary to make clear that the playable demo that we saw during the Xbox Games Showcase this July corresponded to an old build. In fact, it seems that it was very difficult to transfer that material so that we could all see it with such fluidity (4K / 60 FPS on YouTube) in our homes. It was “a Herculean effort,” they said.
In case there were doubts about how the multiplayer mode will be, which initially were aspects that were not clear, from the Halo Waypoint blog everything was clarified by the hand of Jarry Hook, leader of the design department: the online multiplayer mode in split screen will be for up to 4 players. For its part, the local split screen mode will have support for up to 2 players in the campaign.
All in all, we remember that Halo Infinite will go on sale on Xbox Series X, Xbox One, Windows 10 (PC) and Xbox Game Pass on the launch day of the new North American console, whose exact price and date are currently unknown.
Source | Dan Chosich (via ResetEra)