The director of this new cooperative action and platform video game explains that replayability is not one of his priorities.
Josef Fares and his development studio, Hazelight Studios, have specialized in cooperative video games. After releasing Brothers: A Tale of Two Sons and A Way Out, it’s the turn of their most recent production, It Takes Two. In FreeGameTips we have already been able to test a couple of chapters in depth, so we recommend you take a look at our first impressions. During the presentation of the video game, the developer also explained that they have not added any type of collectible. This decision is due, on the one hand, to the fact that replayability is not the main objective; on the other hand, he points out, there are few players who complete the games.
“We can replay it, but it is not the main question, since the percentage of players who return to pass the games once finished is really low, not to mention those who do not even finish them once,” said Fares, little before adding that they are “very proud” of not having incorporated collectibles in the video game.
A fully cooperative game
It Takes Two will be released under the EA Originals label, as will A Way Out. Josef Fares delves into cooperative mechanics, so it is a product that has been exclusively designed to play this way, both in local cooperative and online. This means that it is not possible to enjoy it alone with the other main character managed by artificial intelligence.
The story of It Takes Two puts us in the shoes of a couple whose relationship is not going through its best moment. In fact, they are about to sign the divorce. Fate, however, has a great new adventure in store for you. Both will become dolls and will have to explore their house and its surroundings from a very different point of view.
The game is already gold and is ready for its launch, which will take place on March 25 on PS4, PS5, Xbox One, Xbox Series X, Xbox Series S and PC.