For the launch of the new Sony World Wide Studios boss, Hermen Hulst, there was a direct view today, which vision of the new boss for PlayStation in general and pursued on the PS5. Big games with a story are therefore still incredibly important for Sony.
But not only these, basically support all sorts of games, whether Triple-A or Indie, that is the main task as a platform owner.
"We have always worked in a world where change has taken place quickly – both technically and creatively. This could be the golden age of playing. There has never been such a variety of experiences – from huge AAA online games exploring future worlds, to deeply personal indie projects that deal with human well-being. As a PlayStation, we need to provide a platform that encompasses all of these different voices and experiences.
Next it says:
"We are very committed to the types of games we've been developing at Worldwide Studios over the last decade: big, spectacular experiences with stories and characters at the center. We will continue to produce these games because we love to make them. As a brand, we strive to accommodate and curate a new generation of developers who are creating new and diverse experiences for a new generation of players. "