Unlock characters, tricks and combat techniques … With our guide you will learn all the bases of the game and you can be the best against any human rival or CPU.
Super Smash Bros. Ultimate is already among us, and comes as one of the great games of the year and Nintendo Switch. There are many who enter for the first time in a game of these characteristics, so we have decided to launch a guide of tutorials, tips and tricks so that you are not lost in your journey throughout the game.
What will you find on this guide page? Here we leave the contents that you will see if you scroll down:
We will expand information with recommendations for spirits, weekly events and many other secrets. So Smash and throw off the stage at the rivals.
Rookie Tutorial: Basic Super Smash Bros Ultimate Tips
In this tutorial you will find the mechanics and particularities of Smash Bros. Ultimate, with some of the techniques that are commonly used to advance the game. Blows, specials, smash, guard, perfect guard, minisalto, tech, directional feint and the game on the edge are some of the actions that you will learn in this video.
How to unlock all Super Smash Bros Ultimate characters
Although before the current version there was a way to get the characters if you stayed in version 1.00, the truth is that now there are only three ways to unlock the characters. In this link you will find the three most common ways to get the more than 70 fighters that are available in the game.
How to get to Piranha Plant in Super Smash Bros Ultimate
One of the characters that have been announced but are not yet available in the title is Piranha Plant. In order to access it you will have to wait a while until it is finished, but in this link you can follow the necessary steps to have the game ready and to be downloaded automatically when the time is right.
Spirits: what they are, how they are used and which are the best
Spirits are a relevant part of the content for a player. They are supportive characters that help us to strengthen our character and to compensate for certain conditions that we will encounter in the fighting. In this link you can deepen the spirits, which are the best and how they are used.
In combat: basic concepts
Smash Bros is a fighting game totally unlike any other fighting game you have tried. That is why it is important to understand how each of the more than 70 characters available in the title is controlled. In this section we will see the terminology and the main movements that we have according to each moment and situation.
Knowing how to move around the Smash Bros. Ultimate scenario is key to calculating trajectories, knowing inertia and understanding the best way to attack enemies or dodge their attacks. These are the bases of the movement in the Nintendo Switch game.
- Walk, dash and run: The game differentiates between walking and running. The first thing is done by gently pressing the left analog stick, allowing the player to advance by controlling the distances well. The second is faster but less controllable and is done advancing with the stick at full speed towards one direction or another. If we keep the address pressed, the character will start running.
- Dash-dancing: it is an advanced mechanic that allows us to run towards one direction and another in a constant way, generating spaces and leaving doubts to the rival about our position while constantly canceling the dash animation from one side to the other.
- Pivot: It is the mechanics of running towards a place and suddenly changing the direction and keeping it to the other side to take advantage of the character slipping a section while already looking towards another place. It is a mechanic that is complemented in this installment by the dash-cancelable attack section. In this video they teach the classic use of the perfect pivot.
- Jump: the jump can be done by pressing the stick up or with the X / Y buttons. We recommend eliminating the jump with stick, as this way we can make special attacks upwards without fear that the game will detect the action of jumping. The jump has different possibilities, since once we are in the air we can do a double jump, and once at the maximum height we can use the left stick to descend much faster. If we press the left stick down, we will go down without falling on platforms until we touch the floor of the stage.
- Minisalto: mechanics explained in the video tutorial. Basically it is about making a much smaller jump that allows attacking more safely and directly. It is done by pressing the direction where we want to jump and by slightly pressing the jump button.
- Jumps on the wall: there are characters that can bounce off the walls, thus recovering from certain falls or surprising with new trajectories. In this video they show which characters can jump over the walls in Ultimate.
Defense is one of the keys to the game, although in a different way from what we are used to. We always have options to defend ourselves, but always dynamically. These are the basic movements.
- Shield: If you press and hold the shield button, a bubble appears that protects the character for a while. The shield does not work for grips and they have a limited time: once it runs out you are stunned.
- Perfect guard: It is an advanced mechanic that is based on having the shield and drop it just when you get hit. If it goes well, a parry-like animation leaves the opponent at a disadvantage and we can counter.
- Tech / Ukemi: Even if we don't want to, we will always end up beaten and we will surely get fired everywhere. The game incorporates a basic mechanic to recover and take less damage than usual. It's tech: basically it's about pressing the shield button when we're going to hit a floor, wall or ceiling. This makes, if we do it well, that the character recovers without falling into knockdown or similar. The tutorial in the guide explains and shows.
- Finta on the ground: If we press an address with the left stick to the side while we are using the guard, the character will roll to that side with an invincibility animation. It works very well to dodge attacks loaded with enemies, move freely around the stage and surprise, being able, for example, to grab immediately.
- Finta in the air: If we press the shield button when we are in the air, the character will make a kind of feint that allows to be invincible for a few frames.
- Directional ink in the air: a mechanic that recovers from Melee and that basically allows us to make a feint with invincibility towards some direction, ideal to avoid an attack and place ourselves somewhere on the stage. Keep in mind that the recovery after this movement is very high, so it can be dangerous to make a feint without calculating well and not return to the stage.
The attacks have universal norms for all the characters, although then each one has its own particularities. In this section we will review the main movements of an offensive nature.
- Basic attack (A): Basic attacks are made by pressing button A in neutral position, without any direction. Generally, most characters give more than one hit in a row if we repeat the keystroke.
- Attack in the race (direction and A): they are attacks that come out when we dash or run and press the main button. They tend to gain rank, although they leave you very sold in block.
- Strong attacks (address smoothly and A). They are very useful attacks to be able to chain combos, but the way to execute them can be a bit confusing. You have to gently press the direction to which we are moving and then A. If you do not clarify, you can assign these attacks to the right stick, but then you will have to load the smash attacks manually. We might consider that in the air strong attacks have a presence, although with other animations and their own properties.
- Smash (Address and A at the same time, can be left loaded). They are the essence to throw enemies off stage. They can be loaded and are very powerful blows sideways, up or down. With the default controls they can be done with the right stick directly. A lot of attention to the smashmeteoro, downward attack that throws the enemy dismissed, very useful in aerial situations of this delivery where the characters come out faster than in previous ones.
- Dash-cancelable: The dash or cancelable race is a new mechanic of Smash Bros. Ultimate. Basically it allows us to cancel a dash or a race with any attack and smash, something that was not like that before. We can run, leave the stick and then attack with a special, with a basic attack or with a smash in any direction. It also allows you to make a reverse, which means running towards one direction and canceling it by attacking to the opposite side.
- Special strokes (B): Special strokes are made with the B button. Each character has four: by pressing the button in neutral, to the side, up or down. As a general feature, the special up is normally used to return to the stage and gain meters when we are in the air. Keep in mind that it also leaves the character vulnerable after the animation for a while.
- Grips: The grips are made with the R button on the remote (or Z if you use the Gamecube) and allow you to grab the opponent. Then we can hit it or launch it in any direction to continue with an attack or combo. It is a basic mechanic to end those who block all the time and to start certain combinations of blows. If both players press the button at the same time, there will be an animation.
This guide will continue under construction with new content, videos and tips.