Id Software is focused on completing the development on other platforms, but they will give Panic Button the time they need. The launch of Doom Eternal was scheduled for 2019, but id Software and Bethesda made the decision to delay it until next March 20. That is the date when it will be released on […]
DOOM Eternal
The DOOM Eternal campaign will last more than 20 hours; "Double" than DOOM 2016
The creators of the game offer new details of what is one of the great video games of 2020. Comes in consoles and PC in March. The campaign mode of DOOM Eternal will last more than double that of the DOOM delivery of 2016. Hugo Martin and Marty Stratton, creative directors of the title in […]
Eternal Doom, final impressions: there will be no peace in hell
We put ourselves at the helm of Doom Eternal in his first four hours of play. The traditional shooter's paradise returns through the big door. Doom, Quake, id Software. Three words that summarize the adolescence of many of those lived with fervor those wonderful nineties. The genre lived its first great golden age, a period […]
Eternal Doom: the study recognizes that there was crunch for "almost all of last year"
Id Software says it defends the workers, but admits that they worked in with a group system during crunch periods. The new Bethesda and id Software has not gotten rid of crunch. Doom Eternal was recently delayed to polish small rough edges, but it is almost ready, as we have seen in the impressions published […]
DOOM Eternal will have a classic view with weapons in the center of the screen
The new DOOM will feature a classic exit view that transports us to the 1990s, when the weapons were in the center of the screen. Despite the delay of DOOM Eternal, which will finally not be released until March 20, 2020, the hype for the game continues to increase with the news. The last one […]
Tim Willits and the secret of success in the FPS: from Quake to DOOM
We talked to the creative director of id Software; one of the top leaders of DOOM 3, Quake and Rage. Bizkaia Award. In 1995, almost recently graduated, Tim Willits entered id Software because, he acknowledges, he left hallucinating the developers of the original DOOM with levels that he was responsible for developing himself. Twenty-four years […]